Publishing To Steam Workshop

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Remember that you needed to have been actively working on your level in the Content/Workshop/[YourMod]/ folder or it WILL NOT work correctly when downloading from Steam.


Open the Publishing Dialog Box

To begin publishing your level, go to File, Publish to Steam Workshop:

PublishWorkshopButton.jpg


Locate Your Working Directory

Your working directory is the topmost folder that contains your level, such as Content/Workshop/Example/

SubmitToWorkshopDirectory.jpg

Select Your Initial Level

This is the level that will load when playing in game.

WorkshopInitialLevel.jpg


Select Your Preview Image

This image is used as a preview within Octodad: Dadliest Catch, as well as the leading image on the Steam Workshop page for this item.

WorkshopPreviewImage.jpg


Complete Additional Info and Submit

Give the mod a title. You should keep it short if you want it to display in its entirety in-game.
The title and description will also show up on the Steam Workshop page and is editable after submission.
The description will not show up in game, only on Steam Workshop.

Press submit and watch the log for any errors. If it is uploaded successfully, an internet browser window will appear to the page of your mod on Steam Workshop.

WorkshopAdditionalInfo.jpg

Additional Info

If you would like to resubmit a zip file that has already been created, you can choose "Import Previously Submitted Level Package (.zip)" at the top of the dialog box. This will NOT include any updates from your working directory and is there to allow you to resubmit the zip file as-is with changes to metadata items from the dialog box (level path, title, description, workshop thumbnail). If you would like your current level changes from your working directory, please follow the steps from the top of this page.

The level file is created using your working directory folder name and appending your steam user ID. When you upload the same level a second time, it will overwrite and update on top of the level that already exists on Steam Workshop. Users that are subscribed to this workshop item will receive the update the next time they play Octodad.