When Reality Exceeds Expectations

Our Kickstarter funds for Octodad went towards some business costs and conference booths. Outside of that our 9 person team at Young Horses worked on Octodad: Dadliest Catch for free for 2.5 years while holding other full-time jobs. Our hopes were that we would make back the amount of money that we felt our time was worth and be given the opportunity to bring forth from our noodly noggins other weird stuff for our next game. All we’ve ever wanted was to create something that connects with folks and to be able to continue doing that with our creative control intact.

Today we’re happy to say that both the sales and reception of Dadliest Catch have exceeded those expectations. To date, Octodad: Dadliest Catch has sold over 90,000 copies on PC/Mac/Linux. Our expectations have been met and then some to say the least.

One great thing about releasing the game is that we’ve had a humongous influx of feedback and thoughts on it from critics, players, YouTubers, and spectators. The entire team has been entranced by our Steam forums, twitter feeds, and facebook page. Most devs and folks in general tend to say, “Don’t read the comments”. However, to get a good feel for how people play and enjoy Dadliest Catch we read everything we can.

As a result of that and our own realizations, we’ve recently made some significant changes to the game that we think are for the better. So far the feedback on these changes has been very positive. We want our players to know that we pay attention to what they have to say and that they can look forward to our continued support of the game. As our designers worked towards these changes, our programmers have also been finishing the PS4 version of the game. We’re so excited to get it out there soon!

If you have any questions or just want to say Hi make sure to follow us on Twitter @octodadgame and give us a shout.


Young Horses


  1. Anonymous tip
    March 18, 2014

    I have doubts about how receptive to feedback you guys are after Phil’s sarcastic comment on the Polygon Towerfall article:
    “I have no friends and I live in a desert. Why doesn’t this game cater to my needs?”

    There was a lot of feedback about how people wanted more from the game. They weren’t just complaining about it lacking something, they were giving info about what more they wanted from their awesome game. Hopefully Phil can see Octodad feedback in the perspective of gamers instead of defensive sarcasm.

    • March 19, 2014

      Eh, we’ve asked Phil not to make comments like this in the future, but a lot of cases the types of complaints he is sarcastic about can be quite hurtful to developers. It can be agitating reading death threats, hopes of failure, and being called stupid because of a design/technical decision or limitation. There’s a difference between saying “I hope this gets online multiplayer someday” and “I hope this game fails to teach the developer a lesson”, which I’ve read both of with regards to Towerfall. Unfortunately, this kind of abuse wears on some people faster than others…

      As far as how we can be receptive, that’s easy: there are several others of us on the team and Phil’s work is generally not related at all to creative decisions of Octodad.

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