Three months ago, we had a pretty clear idea of what we wanted to improve for Octodad 2. Essentially, we wanted to reduce the barriers to entry, yet add different levels of sophistication that made it stand out from the original student-made project. So far, I think we’ve managed to do a pretty good job on hitting those goals.
This morning, I woke up to the sound of the door buzzer, and rolled out of the pile of rags and empty soda cans left from my run at Ludum Dare 22. When I opened the door, I found a package filled with postcards, notes, and photographs of Octodad enjoying his worldwide winter vacation. Seems that some octopus types don’t get along with the cold and snow of Chicago! Since he’s Octodad and all, he’s only bothered to visit lands that are mostly aquatic (a flooded castle basement isn’t gonna do it, the Dad likes oceans). I figured I would share his log with all of you! (at least until SOPA passes…)
Dive in after the break!
In my neverending quest to evolve my art skills, I decided to try digital painting this time around! Of course Octodad’s look somehow wound up dangerously close to “DreamWorks face” … be thankful the in-game model literally cannot make that expression!
Octodad comics time? Octodad comics time! Enjoy this confoundingly titled allusion to a cinematic classic, with a twist! Brought to you by Devon!
We found this comic hiding in our archives and realized we’d never shared it before. This one was created by Kevin Zuhn. Can you name the reference?
As soon as we heard about MineCon we knew we had to go and support the indie juggernaut that is Minecraft in its grandiose release. Before going much further I want to take this chance to thank everyone involved with MineCon and everyone that attended MineCon for supporting us. Markus, Daniel, Lydia, Christine, all of the other developers, and many more really welcomed us with open arms. We felt very at home with you all and the whole event was just a fantastic showing of community strength that surrounds indie games as a whole.
We applied to show off Octodad through the MineCon website and a few months later we found out that we were accepted to showcase the game in the expo hall at the “Indie Theater”.
Continue reading after the break!
This weeks disturbing comic comes from Devon with his interesting Sunday funnies art style.
It’s monday, and in addition to rousting our lazy butts back to work after our rousing success at Minecon this weekend (post incoming), it’s also time for an Octodad comic! This one is brought to you by Ben Canfield, artist guy!