Get the full press kit here!

Octodad is a third person adventure game about destruction, deception, and fatherhood. The player controls Octodad, a dapper octopus masquerading as a human, as he goes about a day of his life. His existence is a constant struggle, as he must master mundane tasks with his unwieldy boneless tentacles while simultaneously keeping his cephalopodan nature a secret from his human family.

The player controls Octodad like a marionette, dragging his arms and legs around while his body flops along. The player’s goals are often simple household chores made difficult and interesting by the flailing, tenuous control they have over Octodad’s body. Being an octopus also has its strengths. Octodad can slip through tight spaces, grab objects with his suckers, and knock things around with tremendous strength. But if the player does things too out-of-the-ordinary, Octodad’s family will grow suspicious and realize what he really is. If they do, it’s game over for Octodad!


[nggallery id=2]



Funniest Game of the Year 2010

Top 100 Indie Game

Honorable Mention: Top 10 Indies of 2010

Best Free Games of 2010

“…quite possibly the weirdest game I have played this year…”
[Link to Destructoid]

Rock, Paper, Shotgun
“…lets you concentrate on the little things, like staying relatively upright and not smashing every single object in your house…”
[Link to Rock, Paper, Shotgun]

“…the indie game that stole my heart…”
[Link to G4TV.com]

Gamers with Jobs
“…It’s the best slapstick routine I’ve seen in a game, period…”
[Link to Gamers with Jobs


Seth Parker

Clockwork Octopus
Eight-Legged Lullaby
I Will Eat Your Feet!
Opulent Octopus
Supicious Afternoon
Into the Basement
Secret Agent Dad

Octopus, I Love You
Dalmatian Rex and the Eigentones


Kevin Zuhn Project Lead
Nick Esparza Lead Artist
Jake Anderson Lead Designer
Brian O’Donnell Lead Programmer
Seth Parker Lead Sound Designer/Composer
Ben Canfield Lead Visual Designer
John Murphy Producer
Pil Chang Artist
Kyle Hewitt Artist
Chris Stallman Artist
Majdi Badri Game/Level Designer
Kyle Marks Game/Level Designer
Greg Mladucky Game/Level Designer
Kevin Geisler Gameplay/Audio/Visual Programmer
Shervin Hossein Gameplay/UI Progammer
Devon Scott-Tunkin Physics/Graphics Progammer
Philip Tibitoski Gameplay Programmer
Philip Ono Programmer
Megan-Alyse O’Malley Associate Producer
Special Thanks:
Scott Roberts Project Advisor
Patrick Curry Project Advisor
Robert Steel Sound Advisor
Alexander Seropian Advisor

NVIDIA(R) and PhysX(R) are registered trademarks of NVIDIA Corporation and are used under license.
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2013.
Irrlicht Engine copyright © 2002-2010 Nikolaus Gebhardt.
IJG JPEG software copyright (C) 1991-2012, Thomas G. Lane, Guido Vollbeding.